Is it real?

or is it a real model?

I posted some of these images on a couple different forums. For those that managed to find their way back here, I have added a few others, along with a few clues.

Click on the picture for a large version…
Depth of field image
Image Copyright (c) 2006 Tim Warris

Click on the picture for a large version…
Depth of field image
Image Copyright (c) 2006 Tim Warris

Click on the picture for a large version…
Depth of field image

The Lives of the Saints hd

Image Copyright (c) 2006 Tim Warris

I Can’t Think Straight movie download

Click on the picture for a large version…
Depth of field image
Image Copyright (c) 2006 Tim Warris

Click on the picture for a large version…
Depth of field image
Image Copyright (c) 2006 Tim Warris

Click on the picture for a large version…
Depth of field image
Image Copyright (c) 2006 Tim Warris

Click on the picture for a large version…
Depth of field image
Image Copyright (c) 2006 Tim Warris

Click on the picture for a large version…
Depth of field image
Image Copyright (c) 2006 Tim Warris

Click on the picture for a large version…
Depth of field image
Image Copyright (c) 2006 Tim Warris

Explicit Ills divx

Sorry, none of these are models…..

Original image
Image Copyright (c) 2006 Tim Warris

Click on the picture for a large version…
Depth of field image
Image Copyright (c) 2006 Tim Warris

Original image
Image Copyright (c) 2006 Tim Warris

Click on the picture for a large version…
Depth of field image
Image Copyright (c) 2006 Tim Warris

All illusions.

So what is the point?

Well, all that was done to these real photographs was some lighting and focus changes. The pictures are still images of real scenes, only your perspective has been changed. The point being that it is not necessary to model everything in perfect detail — trying to replicate every rivet in order to create something that looks real; all that needs to be created is the illusion.

The steam engine picture above is a great example of this. The blurred image looks like a very simple model, almost toy-like… but it is the real deal. If we could shrink the prototypes down to our scale, I’d wager they just wouldn’t look right.

Sometimes it is best to just make models that “look right” and let the rivet counters, well… count rivets.

-Tim

Posted by: | 04-17-2006 | 08:04 PM
Posted in: Uncategorized

2 Comments »

  1. Interesting topic Tim,

    The point I take away from this topic is that the amount of detail you add to a scene is a balance between not enough and too much. I believe you can model a scene or section of layout and not have enough detail. Adding more or subtle things can really make a scene or model believeable. Adding too much detail on the other hand can take an enourmous amount of time to “get right”, possibly detracting from getting other models or scenes finished.

    While building what I would call a medium-to-large sized layout is my goal, for me, balancing the detail towards the “too much” side is something I wish to attempt (I say that now, as I am still building basics, like benchwork, track, and wiring). I like a well detailed scene. I do not however aim to build a model, take a photo, and try to get folks to believe it’s the real thing.

    Thanks for the thought provoking article.

    Comment by Chris Zygmont — 4/18/2006 @ 2:36 pm
  2. Sir, Was wondering what is the distance between Levels? It is hard to tell and I would like to know. Thinking of a two level also in a 13 X 18 foot room if it goes right.
    Real neat layour like more pictures from a distance to get Idea of how layered also.
    Thank You
    Gary

    Comment by Gary — 7/23/2006 @ 4:13 pm

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